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Spring Rain Ribbon (Waiting for Feedback)

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Spring Rain Ribbon (Waiting for Feedback)

Post by Fey Tsugu on Sun Sep 25, 2016 5:58 pm

Part One
Offline

=====

+ Name: Ciel, Noh
+ Age: 17
+ Height & Weight: 177cm & 66kg
+ Face claim Picture:

[You must be registered and logged in to see this link.]

+ History: Ciel is a socially skilled person who never really gets into trouble with anyone. He's someone who almost always helps others, even if it's actually kind of bothersome to him. When something is really to his disadvantage he manages to get things right and can compromise well with people.
The way he treats everyone equally and has no special connections to anyone made him feel uncomfortable, since a lot of the kids in his surrounding have someone they call a "best friend" or "girlfriend".
He feels like all his connections he has with others are just superficial and he seeks for real bonds, where he can be who he wants to be and doesn't always need to step back. He doesn't care what kind of relations they are. If they are friendship, love, hatred, trust, rivalery, ... He just wishes for pure/true connections with others and to stop playing "pretend". But until he finds those special people he will just keep going.
+ Personality: Kind person, that treats everyone well and equally, but sees all his relationships as fake, since he is just playing a persona, that gets on well with everyone and therefore needs to step back more often than not on what he truely wants.
His rather harmonique nature, that doesn't wish for conflict is holding him back from realising his wish.


Part Two
Online

=====

+ Name: Springrain Ribbon
+ Height: 176cm
+ Parent: None - Originator
+ Weight Class: Lightweight
+ Appearance Claim:
[You must be registered and logged in to see this link.]


+ Appearance Description: Ribbon is a frail looking avatar, that holds heavy armor on both of his lower arms and lower legs.
Ribbon's body is made out of warm water (His ability to adapt to every surroundings like water adapts to every vessel) with a fresh green timbre. The armor possesses bonds (His wish to create true bonds with others), which are float around Ribbons body.
The visor aswell as the whole bodies timbre can change depending on the ribbon-link.


Part Three
Details

=====

+ Stats
StatsBaseColour Bonus: Spring RainTotal
Strength011
Defense336
Potency303

+ Abilities & Armaments
++ Name: Ribbon-Gear
++ Description: Strong defensive gear with attached ribbons that can fulfill different purposes.
The ribbons themselves in their normal state are elastical and float around while not being actively used.
When being used, their mouvement can be freely controlled.
The special properties of those ribbons are:
- They can also be hardened to be used as swords, a drill, a shield or to grab things
- Their lenght can be doubled for a short moment. (0.5 seconds)
- Their base length is 250cm
- The ribbons are elastical when not hardened
- They can move at high speed (In relation to his reaction time)
++ Weaknesses:
Besides, that very short moment in which a ribbon can be extended, they are mainly usable in close range.
During the hardening enemies can pull the ribbons to pull Ribbon towards them.
Nothing heavier than Ribbon himself can be pulled unless he has enough speed.

++ Floating Ribbon Proficiency: Normal
The DA knows where his ribbons are and can use them to grab objects or other DAs, to guard from attacks or to pierce or slash in a direction.
Ribbon still needs to use part of his body to point his ribbons into a direction

Tier 1:
++ Ribbon Sword: Untrained
Ribbon can form a stable and extremely sharp blade, but doesn't really have any practice with how to use swords correctly as of now.
++ Ribbon Drill: Untrained
Ribbon can form spinning drills around his lower arms and lower legs. Those drills can break through building walls.
++ Ribbon Shield: Untrained
Ribbon builds up a shield, but doesn't know how to effectively put it up to defend the best possible way against larger scaled attacks. Parrying with the simple use of a ribbon on minor attacks is excluded.
++ Multi-Ribbon: Untrained
Can only use 1 limb at a time in actual combat where there's no real preparation time.
++ Ribbon Regeneration: The Ribbon-Gear takes 5 turns to regenerate ribbons when damaged or destroyed

Tier 2:
Not learned yet:
++ Ribbon Spring: Not learned yet
Ribbons are used to create a spring to move and bounce at high speed.
++ Ribbon Propulsion: Not learned yet
The ribbons are shot out while hardened and while using the doubled length. Afterwards Ribbon can pul herself towards the target.
++ Ribbon Oscillation: Not learned yet
The ribbons oscilliate while hardened to create intense heat through friction.

Tier 3:
Not learned yet :

++ Ribbon Sphere: Not learned yet
++ Cost:
++ Duration:
++ Distance:
++ Description:

++ Hyper Oscillation: Not learned yet
++ Cost: 70%
++ Duration: 2 turns
++ Description: The ribbons oscillate at extreme speed and instantly create 4500°C of heat through friction.
++ Weakness: When a Hyper Oscillation ribbon hits a target it will also melt and start regeneration.

++ Hyper Extension: Not learned yet
++ Cost: 30%
++ Duration: 1 turn (For the action that's being executed)
++ Distance: 50m
++ Description: The ribbons can extend at extreme speed (nearly instantly)

+ Special Move
++ Name: Linking Bonds
++ Cost: 10% (Preemptive activation)
++ Duration: 3 turns
++ Distance: 200m
++ Description: The abilty needs to be activated preemptively, which will make Ribbon shine in a certain colour timbre related to the "Bond-type". By touching another DA with his Ribbon-Gear, a mark will be set on the target.
Afterwards, Ribbon can choose to activate the bond during the 3 turn interval. The linked DA will start shining in the same colour.
The bond can only be termintaed by using the same link type on another DA, exceeding the range, one's death or a burst out.
Upon a finishing blow, the pain will not be inflicted to the partner.
++ Weaknesses: Every bond-type can only be used with 1 other DA at a time.
Upon losing a link with someone, all gained benefits through that DA are instantly lost.

++ Bond-types:
Sharing Bond:
Level 1:
A bond that lets you share the strength of eachothers bodies for the cost of also sharing the pain you feel.
++ Cost: 40%
++ Duration: 3 turns
++ Colour: Cherryblossom Pink
++ Description: Both DAs share part of thier strength with their partner and take 50% of the damage their partner would have taken in their stead.
The stat increase depends on their partners colour.
++ Statboost:
Red: +3 Potency
Rose: +2 Potency, +1 Strength
Magenta: +2 Potency, +1 Strength
Violet: +1 Potency, +2 Strength
Blue: +3 Strength
Azure: +2 Strength, +1 Defence
Cyan: +2 Strength, +1 Defence
Spring: +2 Defence, +1 Strength
Green: +3 Defence
Chartreuse: +2 Defence, +1 Potency
Yellow: +1 Defence, +2 Potency
Orange: + 2Potency, +1 Defence

Potency fills the KG by 5% for each obtained point.

++ Weaknesses: Selfinflicted damage will also be shared


Last edited by Fey Tsugu on Tue Oct 18, 2016 6:16 pm; edited 1 time in total

Fey Tsugu
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Posts : 3
Join date : 2016-09-08

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Re: Spring Rain Ribbon (Waiting for Feedback)

Post by Fey Tsugu on Tue Oct 18, 2016 5:17 pm

Level Upgrades:

Tier 2:
Not learned yet:
++ Ribbon Spring: Not learned yet
Ribbons are used to create a spring to move and bounce at high speed.
++ Ribbon Propulsion: Not learned yet
The ribbons are shot out while hardened and while using the doubled length. Afterwards Ribbon can pul herself towards the target.
++ Ribbon Oscillation: Not learned yet
The ribbons oscilliate while hardened to create intense heat through friction.

Tier 3:
Not learned yet :

++ Ribbon Sphere: Not learned yet
++ Cost:
++ Duration:
++ Distance:
++ Description:

++ Hyper Oscillation: Not learned yet
++ Cost: 70%
++ Duration: 2 turns
++ Description: The ribbons oscillate at extreme speed and instantly create 4500°C of heat through friction.
++ Weakness: When a Hyper Oscillation ribbon hits a target it will also melt and start regeneration.

++ Hyper Extension: Not learned yet
++ Cost: 30%
++ Duration: 1 turn (For the action that's being executed)
++ Distance: 50m
++ Description: The ribbons can extend at extreme speed (nearly instantly)

Sensing Bond:
Not learned yet:
++++ Cost: 40%
++ Duration: 5 turns
++ Colour: Yellow
++ Description: Ribbon can either choose to see and hear, whatever his partner does or make the partner see and hear what he does.
++ Weaknesses:

Rivalry Bond:
Not learned yet:
++++ Cost: 40%
++ Duration: 3 turns
++ Colour: Icy Blue
++ Description: Ribbon and his partner go get into the heat of competition pushing themselves to the maximum gaining 2 ATK and DEF and increased speed.
++ Weaknesses: Once the link ends Ribbon and his partner will be exhausted and lose 1 ATK and DEF for 2 turns aswell as 10 HP.

Leaching Bond:
Not learned yet:
++++ Cost: 90%
++ Duration: 5 turns
++ Colour: Bloodred
++ Description: Ribbon leaches the strength of his partner decreasing his ATK and DEF by 1 and increasing his own strength by the same amount. Every turn Ribbon will suck out 5 HP from his enemy.
++ Weaknesses:

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