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Tusjecht's giant thread

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Tusjecht's giant thread

Post by Destination on Wed Jan 20, 2016 5:25 am

This thread is mainly for my own use to keep all my character sheets together. Includes NPCs, OCs, and everything in between.

Mitsukihara Highschool Cast
Kihara Gunsou - Turquoise Duro

Gunsou's DA sheet - Completed:

Part One
Offline

=====

+ Name: Kihara Gunsou
+ Gender: Male
+ Age: 13
+ Face claim Picture:


+ History: At a young age, Gunsou's parents had a major falling out, and his father packed his bags and left. Oblivious to the brewing tension for weeks, Gunsou was shell-shocked, and when he ran to give his father a hug, he received a slap in return. For the child who was close to his parents, being hit by his father dealt a blow to his confidence and psyche. Gunsou hates his father for hurting his family, and wishes to never feel pain again in his life.


+ Personality: An overworked, loyal houseboy, Gunsou is quiet and soft-spoken. He wants to protect himself from more pain, to the point where it affects his ability to talk to people and make friends.

+ Accessories: None. He does have an old silver watch that belonged to his father.


Part Two
Online

=====

+ Name: Turquoise Duro
+ Height: 2.16m
+ Parent: Spring Renascentia
+ Weight Class: Middleweight
+ Appearance Claim:


+ Appearance Description: Turquoise Duro's defining feature is an extensive network of armour plates about it, in all shapes imaginable. These plates do not cover him entirely, but can shift, combine, and separate at will to protect parts of his body and increase his strength.

+ Role-play Sample: Turquoise Duro vs Gulf Beast


Part Three
The Details

=====

Stats

StatsBaseColour: CyanTotal
Strength2+24
Defense2+24
Potency22

Abilities

+ Name: Offense Armour
+ Type: Normal Passive Move
+ Description: A network of armour plating that partially covers his body. Not only does it reduce damage taken, Gunsou feels less pain when blocking attacks with his armour. When the plates are shifted to parts of his body, their defense is increased. Gunsou's strength increases as well if he shifts his armour to his hands or legs when he punches or kicks.
+ Weaknesses: Offense Armour cannot protect against continuous attacks. There are three stages that represent how much armour Gunsou has:

  • Green: Offense Armour has taken none or minor damage only.
  • Orange: Offense Armour has taken considerable damage, and grants Gunsou less damage reduction and strength.
  • Red: Major damage has shattered all of Gunsou's armour. No damage reduction of strength is awarded. The skill is unusable for seven minutes while Offense Armour slowly regenerates.


+ Name: Vault Breaker
+ Type: Special Move
+ Cost: 40% Gauge
+ Description: Turquoise Duro channels for two seconds before dashing forwards fist first at high speed. The first enemy he collides with is blasted back and they have a chance of breaking the stage. If Vault Breaker collides with part of the stage, it is shattered. His dash distance scales with his level, starting at ten metres and gaining ten additional metres per level.
+ Weaknesses: Gunsou must stand still for the duration of the channel, and if it is interrupted, Vault Breaker is cancelled and the cost not refunded.

Kitamura Misawa - Cul Artillery

Misawa's DA Sheet:

Part One:
The Controller

=====

+ Name: Kitamura Misawa
+ Gender: Female
+ Age: 13
+ Face claim Picture:

+ Personality: Friendly and outgoing, Misawa is one of those girls who always catches your eye, and not because of her looks, but the aura about her is one of happiness and energy. It's forgiveable if you admit to a crush on her, because so have many other boys. It's a shame she doesn't take too well to confessions.

She will happily entertain you on other things, though: besides juicy gossip and chit-chat, Misawa's the one that girls go to for advice on how to reject boys, homework, or if you simply want some company, chances are Misawa wants some too. Strangely though, she'll never make plans after school, because she's always going home with Gunsou. Are they an item? Nobody knows for sure.

+ Appearance Description: A slim girl with striking dark red hair, Misawa has begun to bloom into a young woman. The choker is a present from her grandmother, whose American descent has passed the gift of her auburn hair colour to Misawa. Her favourite dress matches her hair, though it is a little on the short side, and thus Misawa sometimes wears skirts or stockings to complement it.

+ Clothing: Dresses, skirts, and if she is feeling daring, thigh-high stockings. Misawa seems to favour long-sleeved shirts and jackets for cooler weather.

+ Accessories: She prefers to tie her hair with ribbons rather than hairbands. The choker is a birthday gift from her grandmother.

+ History:

"Go away!" she cried out, "Leave Mum alone and don't bother us!"

IS THAT YOUR WISH?

The voices were deafening. Misawa clenched her tiny fists and closed her eyes-

And a duel avatar that was supremely afraid of a person she barely knew was born.

Part Two
The Duel Avatar

------------------------------------------------------------

+ Name: Cul Artillery
+ Height: 1.75m
+ Gender: Female, lightweight type
+ Parent: Bahia Cartoon
+ Appearance Claim:

+ Appearance Description: Cul Artillery is just like its controller: slim, beautiful, and confident. It does look a little too thin, however, if one was to examine the joints and thin armour. It's almost as though her one pistol was under-compensating for the lack of substance.

+ Physical Traits: It would seem that the strongest part of Cul Artillery would be in fact, the curved headpiece she wears upon her head. It is slitted vertically, appearing to be capable of flipping downwards to shield her eyes. Artillery's avatar even flaunts a feature that seems ridiculous in context: fully rendered hair. It looks like its real-life counterpart, and if she ever let you touch it, it would feel like it too.

+ Role-play Sample: soonTM

Gekkagawa Mikiseki - Spring Renascentia
Ichijo Tatesuke - Green Guardian
Shokuhou Nozomi - Luka Extinguisher
Tsuboi Ryoutarou - Klein Apprentice


Last edited by Tusjecht on Thu Jul 14, 2016 7:37 pm; edited 15 times in total
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Re: Tusjecht's giant thread

Post by Destination on Wed Jan 20, 2016 5:28 am

Other character concepts:

Fujino Makoto - Plasma Horizon

Makoto's DA sheet - Completed:

Part One
Offline

=====

+ Name: Makoto Fujino
+ Height & Weight: 1.4m, 38kg
+ Age: 14

+ Face claim Picture:


Makoto is underweight, with an unhealthy complexion of pale skin and the beginnings of an outbreak of pimples. His hair is often messy. He hates the bright fluorescent glare of indoor lighting, due to all the time he spends at a hospital.

+ History: Makoto almost had a normal life. Unfortunately, an ear infection took away his sense of balance, causing him to suffer from vertigo, dizziness, and spatial disorientation. Severe episodes cause him to feel nauseous. He receives constant treatment with the Neuro Linker supplementing his senses, and thus he cannot lead a normal life without one. Over the years, he resents others for being normal, and copes by indulging himself in tons of online VR gaming.

+ Personality: Blunt, snarky, and selfish, Makoto likes insulting and talking down to others. Gaming has built up an extensive vocabulary of insults and names, though he does remember when to speak respectfully.

+ Clothing & Accessories: Plain, hand-me-down T-shirts and pants. They often have a faint smell of old vomit.


Part Two
Online

=====

+ Name: Plasma Horizon
+ Height: 1.8m
+ Weight: Lightweight
+ Appearance Claim:


+ Appearance Description: Plasma Horizon looks thin, frail, and its head hunches forward. Its only distinctive feature is its helmet which has a single large eye. Plasma Horizon is never seen without a large yellow disk - its Armament, Singularity.


Part Three
Details

=====

+ Stats

StatsBaseColour: YellowTotal
Strength11
Defense2+24
Potency3+25


+ Armament
++ Name: Singularity
++ Description: A small flat disk with rounded edges. The Singularity can manipulate the local gravitational field around itself, pulling in all objects, avatars, and parts of the stage. Horizon can trigger a switch to activate Radiate, repelling said objects instead. Due to the changes in local gravity, players experience vertigo and dizziness.
++ Weaknesses: The field strength weakens with distance. Plasma Horizon is not immune to the effects of the Singularity; he can trap an avatar between his Armament and the ground, but he can also be trapped inside it as well.

+ Normal Move
++ Name: Gravitate / Radiate
++ Type: Normal Passive Move
++ Cost: None
++ Description: Toggled passive. The Singularity emits an attractive gravitational field. The closer you are to the field, the stronger it is. Avatars within the field will feel dizzy, disorientated, and possibly lose their balance. Horizon can change the mode to Radiate, an anti-gravity field of equal strength in the opposite direction.
++ Weakness: The Singularity doesn't damage avatars within its effective range.

+ Special Move
++ Name: Shockwave
++ Type: AoE Burst
++ Cost: 50% Special Gauge minimum
++ Description: Unleashes a powerful shockwave. All nearby objects, enemies and friendly players, and parts of the Stage are strongly pulled towards, and possibly over the Singularity. All players caught in Shockwave are dealt heavy damage.
++ Weakness: Shockwave can and will damage Makoto if he is caught in its effective radius. The effective area is also five metres (fifteen feet) in diameter and this forces Makoto to throw or transport the Singularity near to his target before he can cast Shockwave.

Hoshizora Shizuka - Auroral Gazer

Shizuka's DA sheet - Pending Rework:

Part One
The Controller

------------------------------------------------------------

+ Name: Shizuka Hoshizora
+ Nickname: Shizu-chan, or simply Shizu.
+ Height: 1.33m
+ Weight: 39kg
+ Gender: Female
+ Age: 13
+ Face claim Picture:

+ Appearance Description:

+ Personality: Shizuka is your average schoolmate. She's happy, has friends, and loves her hobbies, though not overzealous with it. She always appears with a smile and spring in her step. Get on her bad side, however, and rumour has it that she will poke your eye out with her shoe and a squeaky mallet.

+ Physical Traits: Petite and of slim build with a willowy waist, a fair number of boys have confessed their crush to Shizuka, especially those from the Gundam Hobbyist club. A few overenthusiastic boys however, bear her signature mark - one square uppercut to the jaw.

+ Clothing: Shizuka prefers wearing shorts, pants, and t-shirts for casual wear. But when the occasion rises, her dresses will come out. She shares some jewelry with her sister.

+ Accessories: Shizuka prefers necklaces and less often, a choker.

+ History: As a child, Shizuka was taught about the constellations by her father, and grew to love stargazing as a hobby. She also played with her father’s Gundam models, and even constructed some of her own. Shizuka didn’t absorb herself in the anime or the rest of the franchise; she had become fascinated with space after seeing an old ‘10s film, Interstellar, and read deeply and widely about stars and space phenomena. She is close to her family - her parents, and her older sister, as a result of the film’s influence.

When she was younger, several boys her age mocked and bullied her for sharing their interest in making models, and even called hers inferior to theirs. Indignant at their remarks, Shizuka threw her shoe at them in a fit of anger.



Part Two
The Duel Avatar

------------------------------------------------------------

+ Name: Auroral Gazer
+ Height: 1.7m
+ Gender: Female, lightweight type
+ Parent:

+ Appearance Claim:
Credit: eblmeka on Safebooru. I painted over the twintails from his original work.


+ Appearance Description: Armed with a slim and fragile bow, Auroral Gazer is a distinctive female avatar with some magical-girl elements in her design. The bow is an Enhanced Armament, named "Eye of the Watchers."

+ Physical Traits: Gazer's avatar wears high heels by default; in her first few duels, it tripped over Shizuka and caused her to fall flat on her face. Curiously, the heels are removeable.

+ Role-play Sample: Coming soon


Part Three
The Details

------------------------------------------------------------

Stats

Coming soon:
Physical:
Strength
Constitution
Agility
Dexterity

Abilities and Armaments


+ Name: Mode Switch
+ Type: Normal Passive Move, toggled.
+ Cost: 10% KG
+ Description: The potential within Auroral Gazer is concentrated in her Normal Move, so explaining it takes precedence over her Enhanced Armament.

Mode Switch transforms her bow into a telescope. When Gazer looks through the telescope, she gains the ability to pull herself to a particular object under a few conditions:


  • The object is part of the Stage, a Neutral Enemy from the stage (player pets do not count), or a structure.
  • Gazer has a clear line of vision between herself and the object.
  • The object is not more than twenty metres away. The maximum distance increases when the Eye is upgraded with Level-up Bonuses.


When Gazer pulls the trigger, a pink ray of light shines from the Eye to her target. If the ray successfully reaches its target, Gazer is pulled towards her target.

Interrupting the ray before or during the pull with also interrupt Gazer's dash.

+ Name: Eye Of The Watchers
+ Type: Enhanced Armament
+ Description: Eye of the Watchers is an energy bow in its default state. Gazer uses it to fire weak bolts of energy by drawing it like an actual bow. But unlike real bows, the Eye does not require tensioning, nor does it produce recoil.

When Gazer uses her Move Mode Switch, it folds up into a light telescope and fixes itself to her left hand. A pistol grip then folds out for her control.

Reactivating Mode Switch unfolds the Eye back into a bow.

+ Weaknesses: The Eye is delicate and fragile, even more so when Mode Switch is used. All it can take are a few hard knocks before it cannot be used for a brief period of time to repair itself. The Eye becomes useless if its vision is obscured in some way.


+ Name: Planetarium
+ Type: Special Move
+ Cost: 70% Special Gauge
+ Description: The Eye unfolds if Mode Switch was active, and Gazer begins to channel, storing energy within the Eye for five seconds. If Gazer releases it quickly or if the channel is interrupted before five seconds pass, Planetarium will knock back all objects, pets, and other duel avatars (including friendly players) away from herself. The uncharged channel deals no damage.

If Gazer completes her channel, then she will fire a narrow wave of energy over a long range, knocking away and dealing damage to all enemies caught in its path.
Miyamoto Kenji - Tangerine Grapher[/spoiler]


Last edited by Tusjecht on Thu Jul 14, 2016 7:33 pm; edited 16 times in total
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Re: Tusjecht's giant thread

Post by Destination on Wed Jan 20, 2016 5:28 am

Unused Concepts:
Cerulean Berserker - Pain Killer
Volkan Sniper -One Shotter
Jungle Chameleon - The Lurker
Lemon Progeria - Goddess of Youth

Optimura: Zinc Swan - The Ugly Duckling
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Re: Tusjecht's giant thread

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