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Should the stats system be changed (again)?

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Change the system as Gadget suggests?

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Should the stats system be changed (again)?

Post by Destination on Sun Nov 10, 2013 5:43 pm

As most of the regulars know from yesterday, Gadget has suggested that Attacking & Defending be changed, such that AMR defends from DIR and SpDef (aka INT) defends from SPL. There is to be no mixing, or allowing AMR to be the so-called killer stat by the system.

And as stated in the chatbox, I have good reasons to disagree.

  • AMR is inversely proportional to AGI now, as another member suggested. High AMR and high AGI would not logically go together.

    After reviewing the approved sheets, none of them have problems with this, which is good. My own character, Green Guardian, has extremely poor AGI in line with his green colour.

  • I have defined for DIR to be for physical strikes that aren't normal/special moves, and ATK to be used whenever a normal/special move is used. There is a need to provide a stat for regular strikes that aren't moves (Eg. Lightning Gadget kicking Green Guardian) that must be distinguished from using your moves specified by the system. (Eg. Silver Crow using his Punch and Kick.)

  • Metals make heavy use of SpDf due to their own characteristics. The whole point of using DEF for chromatic avatars is based on the assumption that chromatic colours have none of those characteristics, and should be taken as a normal defense unless otherwise.

  • Defining specific strengths & weaknesses for Metal colours is the only thing that makes sense. Chromatic avatars have not only never been observed to have similar specific strengths & weaknesses, trying to define them would be arbitrary to our own RP site. Not to mention it would be a huge pain to think of strengths and weaknesses for every colour; that is the whole point of using DEF as the normal stat for defending against an attack (unless you're a bad match, in which the table in Attacking & Defending shows).


It is not impossible to rework the system to exclude ATK and DEF entirely. But it would affect all the approved chars again, and with several duels and an Event ongoing, I have enough work as it is...but fair enough, as admin it would be my duty to do so.

(As it is, before I implement the Metal Colours I will need to spend time cleaning up the explanation bits, shortening it into something more concise. It won't affect the current system...if no changes are made.)

Now what do you think?


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Re: Should the stats system be changed (again)?

Post by Guest on Mon Nov 11, 2013 1:38 am

Let me expand my argument folks with some examples.

What I am saying is not to change the stat system but the formulas that define damage. Nowhere on your formulas Tusjecht does special or special defense mean anything alone. For special attacks, it just comparing overall attack and overall defense, which can be easily increased by how much strength and armor someone has

Let me show you an example of some sheets that can easily show how unbalanced your damage formulas are

Stats (200)

Strength: 160
Direct: 80
Armor: 80
Tact: 0
Special: 0
Intelligence: 0
Agility: 10
KG: 30
Attack: 80
Defense: 80

Now let's say this guy uses a system skill, an energy burst. Now a normal person would think hmm, no special that means he won't have much power behind his energy burst. Your formulas however say that system moves are compared between the overall attack of a person and the overall defense of an opponent which means the guy's energy burst attack have as much power as a regular punch or kick.

Now let's look at his opposite someone who doesn't have any physical power what so ever but his special power is top ranked.

Strength: 0
Direct: 0
Armor: 0
Tact: 160
Special: 80
Intelligence: 80
Agility: 10
KG: 30
Attack: 80
Defense: 80

Look he has the same overall attack power and overall defense but if he tries to do a physical attack (punch, kick) he can't deal any damage because it's direct vs armor.

So how come a guy with no special can deal a special type of attack but someone without physical can't even punch a guy. They have the same overall attack and defense but the physical player has more moves at his disposal that have the same amount of power he can punch and kick (uses direct) and shoot an energy burst. (uses overall attack which is special plus direct)

So a physical fighter has both physical and special moves at his disposal while a specialist is limited to just special moves, and if that doesn't make the specialist upset, he'll even be more pissed when even his special moves do nothing because the physical player can withstand against even his special moves because of his physical armor

So let's put these two into a fight and see what happens with the two different types of attacks

Physical Fighter:

Physical Attack: (Direct to Armor) B+ rank to F rank: 50 damage
System/ Special Attack: (Attack to Defense) B+ rank to B+ rank: 10 damage

Specialist Fighter:

Physical Attack: (Direct to Armor) F rank to B+ rank : 0 damage
System/Special Attack: (Attack to Defense) B+ Rank to B+ rank: 10 damage

You see what has happened here. The physical fighter has a massive advantage over the specialist because of the formulas. The specialist is screwed because he can't deal damage and takes a lot more damage then the physical fighter because the Physical fighter can punch and kick the guy and withstand against his special attacks.

Now let me show you what happens if we put my formula ideas into effect and make it so that special attacks compare special and intelligence and System Moves can be defined as a physical or special move

Physical Fighter:

Physical Attack: (Direct to Armor) B+ rank to F rank: 50 damage
Special Attack: (Special to Intelligence) F rank to B+ rank: 0 damage

Specialist Fighter:

Physical Attack: (Direct to Armor) F rank to B+ rank : 0 damage
Special Attack: (Special to Intelligence) B+ Rank to F rank: 50 damage

Now see this, this setup makes it a little more balanced. The specialist can now use his special moves, which he is known for to be able to deal some damage. While the physical fighter is forced to rely on physical punches and system moves that deal physical damage and he isn’t resistant against special attacks just because he has high armor. The specialist still has a slight disadvantage because system moves usually require KG to be used

I’m not asking for an equal balance but I am asking for a chance for characters of every color to have the ability to fight and have at least one strength. If you are going to force certain stats according to color then give those colors the ability to fight.

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Re: Should the stats system be changed (again)?

Post by Destination on Mon Nov 11, 2013 9:19 am

Noted.


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Rebuild Thread progress: 2/5 posts completed
To do: Rulebook, possible FAQ.
Lore: Fill up the story and integrate with current system of avatars.
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Re: Should the stats system be changed (again)?

Post by Zagrin on Mon Nov 11, 2013 12:11 pm

Noh, gimme a break already :I
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